
VEX
Mara Vale · Breach specialist
Ghost UnionMara Vale once erased witnesses for Helix. When her own sister vanished from the civic archive, she stole a mechanical arm and joined the Ghost Union to recover the missing names.
Before the blackout
Mara Vale once erased witnesses for Helix. When her own sister vanished from the civic archive, she stole a mechanical arm and joined the Ghost Union to recover the missing names.
Passive ability
Residual Trace reveals the direction of a recently opened door for four seconds. It never identifies the operator behind it.
Active ability
Hookline pulls VEX to a marked ledge within 18 metres. The red tether remains visible, so commit only after checking the landing.
Signature ability
Null Window disables one enemy deployable for eight seconds. It opens a breach without stripping enemy weapons or personal abilities.
Strengths, limits & counters
VEX wins by changing elevation before a defender can reset. Her exposed tether and light back armor punish predictable entries; hold the landing instead of chasing her ascent.
Your place in the team
Solo: keep Hookline for an exit. Duo: climb while your partner holds the door. Trio: disable a deployable before opening the second angle. Squads: call the eight-second Null Window so the whole team crosses together.
Recommended loadout
REDLINE gives controlled bursts immediately after a Hookline landing. HUSH covers the short gap when the rifle is empty. Reload behind the new angle before spending Null Window.
Reading the specifications
Mobility, armor and utility use ratings from 0 to 100; a higher value means more capability in that category. Armor is not a health total or a percentage of damage blocked. Ratings compare operators only, not operators with vehicles.





