CAIRN
CAIRN
Operatives / Demolition specialist

CAIRN

Anik Shah · Demolition specialist

Helix Directorate

Anik Shah once certified buildings safe before their demolition. Discovering occupied homes on an approved list made him keep his blast armor and stop trusting the paperwork.

01

Before the blackout

Anik Shah once certified buildings safe before their demolition. Discovering occupied homes on an approved list made him keep his blast armor and stop trusting the paperwork.

02

Passive ability

Shock Liner reduces self-inflicted explosive stagger. Enemy blasts still displace him normally.

03

Active ability

Seam Charge destroys one marked weak panel after an audible timer. Reinforced structural walls cannot be breached.

04

Signature ability

Controlled Fall collapses a designated maintenance balcony. Clear the area first: the debris threatens every team.

05

Strengths, limits & counters

Cairn rewrites close-range routes but telegraphs every demolition. Leave marked surfaces and punish the long setup before the charge arms.

06

Your place in the team

Solo: breach an escape panel before the fight begins. Duo: let your partner hold the opening after detonation. Trio: announce debris so neither teammate crosses below it. Squads: use Controlled Fall to remove an enemy perch only when all allies have a confirmed safe route.

07

Recommended loadout

BREAKER controls the opening after a Seam Charge. BLACKOUT removes a supporting electronic defense before demolition. Keep one teammate on a conventional rifle; two utility tools do not replace sustained covering fire.

08

Reading the specifications

Mobility, armor and utility use ratings from 0 to 100; a higher value means more capability in that category. Armor is not a health total or a percentage of damage blocked. Ratings compare operators only, not operators with vehicles.

Connected records

BREAKERWP—01
BLACKOUTWP—02
KILNOP—03

Further reading

The city that forgot its name

Veyra was built to remember everything. Then someone learned how to edit it.

A squad is a shared signal

Useful callouts, recoverable mistakes and the difference between four players and a team.