ECHO
ECHO
Operatives / Acoustic tracker

ECHO

Rin Aoki · Acoustic tracker

Ghost Union

Rin Aoki restored damaged voice recordings for families after the blackout. A voice in the static led her into the service grid beneath Sump Channels, where she learned that silence could be manufactured.

01

Before the blackout

Rin Aoki restored damaged voice recordings for families after the blackout. A voice in the static led her into the service grid beneath Sump Channels, where she learned that silence could be manufactured.

02

Passive ability

Harmonic Map distinguishes metal footsteps from concrete footsteps. Rain and machinery can mask the signal.

03

Active ability

Ping Needle places a microphone that reports one loud event. Its small red diode remains visible.

04

Signature ability

Dead Air suppresses her squad’s equipment noise for six seconds. Footsteps and gunshots are never silenced.

05

Strengths, limits & counters

Echo reads noisy interiors exceptionally well. Use ambient machinery to mask a rotate, and destroy microphones before starting a revive.

06

Your place in the team

Solo: place a microphone behind the route you just crossed. Duo: call surface changes so your partner can face the right staircase. Trio: listen while two allies reposition. Squads: use Dead Air for an equipment-heavy crossing, remembering that footsteps still reveal the team.

07

Recommended loadout

DATUM rewards a cadence timed to the footsteps you hear. HUSH reduces the sharpness of your own report without making you silent. Stop firing briefly when a fresh sound clue matters more than another shot.

08

Reading the specifications

Mobility, armor and utility use ratings from 0 to 100; a higher value means more capability in that category. Armor is not a health total or a percentage of damage blocked. Ratings compare operators only, not operators with vehicles.

Connected records

DATUMWP—01
HUSHWP—02
MOTHOP—03

Further reading

The city that forgot its name

Veyra was built to remember everything. Then someone learned how to edit it.

A squad is a shared signal

Useful callouts, recoverable mistakes and the difference between four players and a team.