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Weapons / Submachine gun

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Submachine gun

Free Circuit

Twin side magazines feed in sequence through an exposed transfer gate. A brief shift halfway through the ammunition interrupts continuous fire and creates a recognizable mechanical click.

01

Operating principle

Twin side magazines feed in sequence through an exposed transfer gate. A brief shift halfway through the ammunition interrupts continuous fire and creates a recognizable mechanical click.

02

Modification choices

A compact grip steadies hip fire; an extended magazine lengthens the reload. A suppressor hides the flash but never removes nearby firing sound or a visible impact trail.

03

Engagement doctrine

Commit only when you can reach the next doorway before reloading. Strong in close PvP flanks and Duo rescues; in PvE pair with a ranged teammate before entering machine yards.

04

Strengths, limits & counters

Large capacity supports vehicle exits. The mid-feed pause gives disciplined opponents a small but reliable response window.

05

Reading the specifications

Damage is one unarmored torso hit at close range; a burst rifle reports one projectile, not an entire burst. Rate is nominal cycling speed; burst pauses, charging, cooling and reloads reduce sustained output. Capacity counts projectiles, shells or charges per load. Range describes the intended engagement distance. Recoil is a 0–100 control-demand index: lower is steadier, not weaker.

06

Operators & modes

Recommended operators: VECTOR, WISP. The displayed range is 28 metres in this fictional design. Treat it as a planning guide: sightlines, armor and movement still decide the encounter.

Connected records

VECTOROP—01
WISPOP—02

Further reading

Build a loadout around a route

Range, recovery and commitment: a practical way to read the arsenal.

A squad is a shared signal

Useful callouts, recoverable mistakes and the difference between four players and a team.