KNUCKLE
KNUCKLE
Weapons / Shotgun

KNUCKLE

Shotgun

Free Circuit

A compact double-barrel built for a single desperate doorway. Each trigger releases one shell; firing both quickly leaves the operator completely empty while the breech is opened.

01

Operating principle

A compact double-barrel built for a single desperate doorway. Each trigger releases one shell; firing both quickly leaves the operator completely empty while the breech is opened.

02

Modification choices

A choke concentrates the pellet group and demands better aim. A ported barrel reduces follow-up climb but exposes a larger flash. A shell carrier improves reserve access without changing magazine capacity.

03

Engagement doctrine

Fight around a hard corner and step back during the action cycle. Use in PvP breaches and indoor Battle Royale finishes; PvE armored targets require exposed joints, not center-mass fire.

04

Strengths, limits & counters

Strong immediate threat, almost no sustained pressure. Bait the two shots from cover before closing in.

05

Reading the specifications

Damage is the total from one shell when every pellet hits an unarmored torso at close range. Partial patterns deal less; the number is not damage per pellet. Rate is nominal cycling speed; burst pauses, charging, cooling and reloads reduce sustained output. Capacity counts projectiles, shells or charges per load. Range describes the intended engagement distance. Recoil is a 0–100 control-demand index: lower is steadier, not weaker.

06

Operators & modes

Recommended operators: VEX, WISP. The displayed range is 9 metres in this fictional design. Treat it as a planning guide: sightlines, armor and movement still decide the encounter.

Connected records

VEXOP—01
WISPOP—02

Further reading

Build a loadout around a route

Range, recovery and commitment: a practical way to read the arsenal.

A squad is a shared signal

Useful callouts, recoverable mistakes and the difference between four players and a team.