
PROCESSION
Light machine gun
Helix DirectorateA circular drum feeds measured volleys from an unusually narrow receiver. Designed for moving security columns, it handles better than belt-fed weapons but offers less uninterrupted ammunition.
Operating principle
A circular drum feeds measured volleys from an unusually narrow receiver. Designed for moving security columns, it handles better than belt-fed weapons but offers less uninterrupted ammunition.
Modification choices
A supported grip improves a planted firing lane. A lighter feed unit speeds movement but reduces reserve capacity. A cooling shroud extends a burst while adding weight to the front of the weapon.
Engagement doctrine
Cover a crossing instead of chasing a runner. Trio and Squads can protect the long reload; Solo requires a prepared fallback. PvE suppression works best against advancing light machines while a teammate handles armor.
Strengths, limits & counters
Manageable movement supports advancing teams. Outlast the smaller drum and deny the next covered reload position.
Reading the specifications
Damage is one unarmored torso hit at close range; a burst rifle reports one projectile, not an entire burst. Rate is nominal cycling speed; burst pauses, charging, cooling and reloads reduce sustained output. Capacity counts projectiles, shells or charges per load. Range describes the intended engagement distance. Recoil is a 0–100 control-demand index: lower is steadier, not weaker.
Operators & modes
Recommended operators: RELAY, ROOK. The displayed range is 100 metres in this fictional design. Treat it as a planning guide: sightlines, armor and movement still decide the encounter.



