PROCESSION
PROCESSION
Weapons / Light machine gun

PROCESSION

Light machine gun

Helix Directorate

A circular drum feeds measured volleys from an unusually narrow receiver. Designed for moving security columns, it handles better than belt-fed weapons but offers less uninterrupted ammunition.

01

Operating principle

A circular drum feeds measured volleys from an unusually narrow receiver. Designed for moving security columns, it handles better than belt-fed weapons but offers less uninterrupted ammunition.

02

Modification choices

A supported grip improves a planted firing lane. A lighter feed unit speeds movement but reduces reserve capacity. A cooling shroud extends a burst while adding weight to the front of the weapon.

03

Engagement doctrine

Cover a crossing instead of chasing a runner. Trio and Squads can protect the long reload; Solo requires a prepared fallback. PvE suppression works best against advancing light machines while a teammate handles armor.

04

Strengths, limits & counters

Manageable movement supports advancing teams. Outlast the smaller drum and deny the next covered reload position.

05

Reading the specifications

Damage is one unarmored torso hit at close range; a burst rifle reports one projectile, not an entire burst. Rate is nominal cycling speed; burst pauses, charging, cooling and reloads reduce sustained output. Capacity counts projectiles, shells or charges per load. Range describes the intended engagement distance. Recoil is a 0–100 control-demand index: lower is steadier, not weaker.

06

Operators & modes

Recommended operators: RELAY, ROOK. The displayed range is 100 metres in this fictional design. Treat it as a planning guide: sightlines, armor and movement still decide the encounter.

Connected records

RELAYOP—01
ROOKOP—02

Further reading

Build a loadout around a route

Range, recovery and commitment: a practical way to read the arsenal.

A squad is a shared signal

Useful callouts, recoverable mistakes and the difference between four players and a team.