RELAY
RELAY
Operatives / Signal support

RELAY

Bo Chen · Signal support

Free Circuit

Bo Chen rebuilt neighborhood radio after the network purge. He carries a mast because a city that can still speak to itself is harder to erase.

01

Before the blackout

Bo Chen rebuilt neighborhood radio after the network purge. He carries a mast because a city that can still speak to itself is harder to erase.

02

Passive ability

Clear Channel preserves teammate pings a little longer during interference. It never reveals new enemy information.

03

Active ability

Signal Post places a destructible relay that extends the team’s local sensor range. Its antenna flashes on every transmission.

04

Signature ability

Open Band reconnects squad information across one jamming pulse. The fixed mast location is broadcast to nearby enemies.

05

Strengths, limits & counters

Relay keeps a spread-out squad coordinated. Destroy the mast before using electronic disruption, or attack from outside its local sensor footprint.

06

Your place in the team

Solo: use a post to watch your own return path. Duo: place it between the two fighting positions. Trio: maintain pings while a scout moves ahead. Squads: trigger Open Band after jamming starts, then relocate because the mast’s broadcast gives away the support position.

07

Recommended loadout

PROCESSION offers mobile cover while the squad follows a ping. ARCWELL interrupts a device threatening the signal post. Reload the drum before deploying Open Band, because the revealing broadcast is likely to draw immediate attention.

08

Reading the specifications

Mobility, armor and utility use ratings from 0 to 100; a higher value means more capability in that category. Armor is not a health total or a percentage of damage blocked. Ratings compare operators only, not operators with vehicles.

Connected records

PROCESSIONWP—01
ARCWELLWP—02
ROOKOP—03
BASTIONVC—04

Further reading

The city that forgot its name

Veyra was built to remember everything. Then someone learned how to edit it.

A squad is a shared signal

Useful callouts, recoverable mistakes and the difference between four players and a team.