LATCH
LATCH
Operatives / Vertical assault

LATCH

Sofia Reyes · Vertical assault

Free Circuit

Sofia Reyes inspected bridges no drone could reach. She knows which bolts in Veyra are original and which were replaced to make a district collapse on command.

01

Before the blackout

Sofia Reyes inspected bridges no drone could reach. She knows which bolts in Veyra are original and which were replaced to make a district collapse on command.

02

Passive ability

Grip Check marks climbable maintenance seams at close range. Painted decoys do not trigger it.

03

Active ability

Twin Hook climbs directly up a surface after both anchors connect. Breaking either anchor stops the ascent.

04

Signature ability

Teamline leaves a temporary rope for allies and pursuers. The last climber should cut it before the position becomes a public entrance.

05

Strengths, limits & counters

Latch makes vertical team rotations possible but cannot fire while climbing. Watch anchor sparks and control the roof edge.

06

Your place in the team

Solo: inspect the roof edge before attaching both hooks. Duo: climb first while your partner watches the anchors. Trio: establish height, then bring up the support player. Squads: count all four operators across Teamline and cut it only after the last ally is safe.

07

Recommended loadout

NEEDLE clears a close roof exit while BREAKER threatens the next hard corner. Both have reload windows that should be handled before climbing. Once on Teamline, your priority is reaching cover, not drawing a weapon.

08

Reading the specifications

Mobility, armor and utility use ratings from 0 to 100; a higher value means more capability in that category. Armor is not a health total or a percentage of damage blocked. Ratings compare operators only, not operators with vehicles.

Connected records

NEEDLEWP—01
BREAKERWP—02
VEXOP—03
KESTRELVC—04

Further reading

The city that forgot its name

Veyra was built to remember everything. Then someone learned how to edit it.

A squad is a shared signal

Useful callouts, recoverable mistakes and the difference between four players and a team.