SABLE
SABLE
Operatives / Precision overwatch

SABLE

Nour Haddad · Precision overwatch

Free Circuit

Nour Haddad guided desert caravans before the outer wall cut Veyra off from its hinterland. Her ivory optic now searches for a gate that opens from both sides.

01

Before the blackout

Nour Haddad guided desert caravans before the outer wall cut Veyra off from its hinterland. Her ivory optic now searches for a gate that opens from both sides.

02

Passive ability

Still Horizon steadies the optic after remaining crouched for two seconds. Moving resets the benefit.

03

Active ability

Dust Screen releases a narrow opaque curtain. Thermal equipment cannot see through it, but firing still exposes muzzle flashes.

04

Signature ability

Survey Mark identifies one vehicle’s exposed component for the team. It does not amplify damage or follow the target behind cover.

05

Strengths, limits & counters

Sable controls long sightlines and dismantles transport. Close distance through multiple cover points; her optic stabilization disappears when displaced.

06

Your place in the team

Solo: pair a long sightline with a covered retreat. Duo: let your partner watch the close stairs. Trio: mark a vehicle component while two allies coordinate fire. Squads: use Dust Screen to move the whole line, then establish a different observation angle.

07

Recommended loadout

COLDCASE rewards a cold, prepared first shot. SKIP buys time when a flanker reaches the stairs. Keep the pistol drawn during relocation and return to the rifle only after the new sightline is secure.

08

Reading the specifications

Mobility, armor and utility use ratings from 0 to 100; a higher value means more capability in that category. Armor is not a health total or a percentage of damage blocked. Ratings compare operators only, not operators with vehicles.

Connected records

COLDCASEWP—01
SKIPWP—02
RELAYOP—03
REVENANTVC—04

Further reading

The city that forgot its name

Veyra was built to remember everything. Then someone learned how to edit it.

A squad is a shared signal

Useful callouts, recoverable mistakes and the difference between four players and a team.